Sixty-6 – Card Game Principles

The PackThe regular 52-card pack is stripped of all cards except the A, K, Q, J, 10, and 9 of every single suit, generating a total of 24 cards.
Rank of CardsA (substantial), 10, K, Q, J, 9.
The DealDeal 6 cards each, three at a time, starting with your opponent. The thirteenth card is turned up for trump and laid beside undealt cards, which turn out to be the stock.
Object of the GameThe purpose is to score 66 points as follows:
Marriage in trumps (K, Q announced) forty
Marriage in any other suit (K, Q announced) twenty
Every ace (taken in on tricks) eleven
Every ten (taken in on tricks) 10
Every king (taken in on tricks) four
Each and every queen (taken in on tricks) three
Each jack (taken in on tricks) two
Winning final trick ten
The PlayThe non-dealer leads first. No one is obligated to stick to suit. The increased card of the suit led, or a trump played to a plain-suit lead, wins the trick. The winner of the trick draws the top card of the stock (the opponent taking the subsequent card), and leads for the following trick.
Either player holding the nine of trumps could exchange it for a larger trump card at any time, offered they have previously won a trick, unless of course the nine is the last card in the stock. A “marriage” is announced by showing the acceptable king and queen and major one of those cards. Marriages may be announced only when one of the two cards is played – unless of course a player by showing a marriage tends to make his score 66 or more.
The non-dealer may announce a marriage on their 1st lead and score it soon after he wins a trick.
Following the stock is exhausted or closed, the non-leader on every trick must follow suit if feasible. Marriages may possibly nevertheless be scored.
ClosingEither player may possibly shut (end the game), when they have the lead, either just before or after drawing, by turning down the trump card. Thereafter, no cards are drawn, and the final trick does not score ten points.
If both player announces for the duration of perform that their score is 66 or far more, the perform quickly stops and the game is “closed.
How to Preserve ScoreThe player who initial reaches 66 scores one game level. If he reaches 66 just before the opponent gets 33 (a “schneider”), he scores two game points if ahead of the opponent will get a trick (a “schwarz”), he scores 3 game factors. If neither player scores 66, or every has scored 66 or much more with out announcing it, no 1 scores in that hand and 1 game level is added to the score of the winner of the next hand.
If a player “closing” will get 66 or much more, he scores the identical as if the game had been played out. If the player fails, the opponent scores 2 points. If a player closes prior to his opponent has taken a trick, but fails to score 66, the opponent scores 3 factors.
The player who scores 7 game factors first, wins.